Latest update 02/02/2024:  further samples and development work being added, plus text annotation and descriptions.
For this game, I had multiple roles in addition to leading the art team:  concept artist and designer, 3D environment modeler, interface artist, 3D motion graphics animator for the front and back end, animator, VFX creator, principal Unity artist and external partner manager for multiple teams.
Key visual created as a movie-style poster, posing and utilising the 3D characters that I commissioned.
I also designed the physical cabinet, which has been described as innovative for the arcade market.

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